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Q1. Today's children spend an average of how many hours a day on entertainment media including television, computer and cell phones?
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Q2. Today's children and teens are called 'digital natives' because they are
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Q3. Media, being interactive technology, is best understood as which kind of cultural tool?
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Q4. Which two tenets of Vygotsky's socio-cultural theory are said to resound deeply with children's lives in the digital age?
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Q5. According to Vygotsky, the Zone of Proximal Development (ZPD) is the distance between
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Q6. When a child learns by constructing his understanding of social events through media, this phenomenon is called
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Q7. How media benefits younger children is listed. The first benefit named for younger children is
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Q8. When it is said that younger children playing computer games develop 'social skills', it specifically lists behaviours like
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Q9. During the 1990s, Indian viewers had hoped TV would provide information and world news, but TV instead ended up being primarily a means of
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Q10. Three traditional gender stereotypes seen in advertising are listed. Which of the following is NOT one of them?
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Q11. Media blurs reality by portraying women with ultra-thin 'ideal' bodies and men with
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Q12. Asha, a primary teacher in Rampur, notices her Class 5 student copying violent moves seen on TV serials. She is advised to keep explaining to the child that media violence is meant for
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Q13. 'digiphrenia' is defined as the experience of
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Q14. Parents are suggested to adopt 'co-viewing' as a form of intervention. Co-viewing means
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Q15. Teachers must develop a 'third eye' to notice when something has gone wrong with a student. This 'third eye' refers to the teacher's ability to spot