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Q1. In the present-day scenario media is best described as
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Q2. Interactive technology, viewed as 'a cultural tool for mediating social interactions', is best placed under whose theoretical framework?
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Q3. Which two tenets of Vygotsky's socio-cultural theory as deeply resonating with children's lives in the digital age?
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Q4. The Zone of Proximal Development (ZPD) is
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Q5. The phenomenon by which a child constructs understanding through social events in the world — for example, accessing adult-targeted sites on the internet to increase knowledge — is called
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Q6. Studies link excessive media use in children to all of the following EXCEPT
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Q7. Computer games and educational apps as making the learning of which skill 'interesting and funny as well' for younger children?
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Q8. When younger children play computer games and use educational videos, they develop helping behaviours such as cooperation, coordination, sharing, giving way and taking lead — thereby acquiring
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Q9. Although technological advancements during the 1990s opened up a variety of TV programmes, television ended up being a means of
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Q10. Many TV serials cast the working woman as 'the epitome of modern values' while the housewife embodies
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Q11. Many media portray adolescents as
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Q12. Teachers are advised to keep on explaining to children that violence shown in the media is
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Q13. 'digiphrenia' is defined as
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Q14. One parental strategy advises: 'Adopt co-viewing as a form of intervention. For example, when watching a violent programme, parents can…'
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Q15. Among the issues that in-service teacher training workshops should address are sudden changes in children's personality and behaviour such as